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VASCO

Ferreira

Recon Rumble, 2023

Recon Rumble was a game made during 24 hour game jam . This game is a 3D Arcade Strategy game build Unity and C# . I implemented the AI systems for enemies and players, enhancing gameplay . Additionally, I took charge of programming a user-friendly grid and buying system, significantly improving the overall user experience .

Starship Racers, 2023

Starship Racers is a 3D online multiplayer racing game developed with Unreal and C++ . I implemented power-ups and special abilities to intensify the racing experience. Led the design of levels and orchestrated the combat system for an immersive and action-packed gameplay.

Theogany, 2022

Theogany is 3D Souls-like Action and Exploration game developed with Unity and C# . I took the lead in optimizing enemies and boss AI, elevating in-game challenges and strategic gameplay. Additionally, I oversaw the design and execution of combat mechanics and level design, ensuring a seamless and immersive player experience.

RadSquad, 2022

Radquad is a 2D precision platformer action game with a companion mobile app for the phone developed with Unity, C#, and Java . I refined movement and physics mechanics to elevate gameplay precision. Spearheaded the design of AI systems for enemies and boss characters, amplifying the overall game complexity

Asteroid Belt Online, 2021
E-sekai, 2020

E-sekai was my first game it is a 2D side-scrolling platformer and Shoot 'em up build with Lua and Love2D . I implementation physics , elevating game dynamics and responsiveness. Took charge of programming enemies and boss AI, strategically amplifying game difficulty for an engaging player experience.

Asteroid Belt Online is a 2D city management online multiplayer game for browsers build with JavaScript and MySQL . Innovatively implemented player-to-player trading and city visits, fostering dynamic interactions. Additionally, led the design of the database structure, optimizing data storage for seamless gameplay and scalability